What I Do
I connect dots between creative tools, data, and people.
Pipeline Architecture
Architecting cross-DCC frameworks to unify pipeline tools, environment execution, and data flow across major 3D software
Custom Artist Tooling
Developing intuitive desktop tools and viewport utilities that speed up daily creative tasks and reduce technical friction.
UI & Modular Architecture
Architecting modular Qt/PySide frameworks to build scalable, artist-friendly desktop tools and pipeline interfaces.
DCC Scripting & Workflow
Writing dedicated extension scripts and helper libraries for major 3D software packages
API Integrations
Connecting studio tracking data and render farms with external tools, APIs, and real-time messaging platforms.
Automation & Shell Scripting
Building lightweight backend utility toolboxes to automate environment setups, shell tasks, and repetitive data operations.
Technical Stacks
The following technologies are part of my skills and workflows