Hi, I’m Clement,
Pipeline Technical Director

I build custom software tools, core pipeline infrastructure and automation to make life easier for artists and TDs.

What I Do

I connect dots between creative tools, data, and people.

Pipeline Architecture

Architecting cross-DCC frameworks to unify pipeline tools, environment execution, and data flow across major 3D software

Custom Artist Tooling

Developing intuitive desktop tools and viewport utilities that speed up daily creative tasks and reduce technical friction.

UI & Modular Architecture

Architecting modular Qt/PySide frameworks to build scalable, artist-friendly desktop tools and pipeline interfaces.

DCC Scripting & Workflow

Writing dedicated extension scripts and helper libraries for major 3D software packages

API Integrations

Connecting studio tracking data and render farms with external tools, APIs, and real-time messaging platforms.

Automation & Shell Scripting

Building lightweight backend utility toolboxes to automate environment setups, shell tasks, and repetitive data operations.

Technical Stacks

The following technologies are part of my skills and workflows

Do you have any question?
Feel free to contact me anytime.